This is how you do setlevel.
Example. ::setlevel 0 99 is 99 attack. Here is a list of the numbers and what each number will effect for each skill.
Setlevel #'s
0 = Attack
1 = Defence
2 = Strength
3 = Hitpoints
4 = Range
5 = Prayer
6 = Magic
7 = Cooking
8 = Woodcutting
9 = Fletching
10 = Fishing
11 = Firemaking
12 = Crafting
13 = Smithing
14 = Mining
15 = Herblore
16 = Agility
17 = Thieving
18 = Slayer
19 = Farming
20 = Runecrafting


